For a game of Dungeons & Dragons, each player starts by generating a character they can play with. This character has, among other things, six abilities; strength, dexterity, constitution, intelligence, wisdom and charisma. These six abilities have scores that are determined randomly. You do this by rolling four 6-sided dice and record the sum of the largest three dice. You do this six times, once for each ability.
Your character's initial hitpoints are 10 + your character's constitution modifier. You find your character's constitution modifier by subtracting 10 from your character's constitution, divide by 2 and round down.
Write a random character generator that follows the rules above.
For example, the six throws of four dice may look like:
Because constitution is 3, the constitution modifier is -4 and the hitpoints are 6.
Most programming languages feature (pseudo-)random generators, but few programming languages are designed to roll dice. One such language is Troll.
It's possible to submit an incomplete solution so you can see how others have completed the exercise.
To run the test suite, execute one of the following commands:
tclsh dnd-character.test # Will stop testing after the first failure.
RUN_ALL=1 tclsh dnd-character.test # Will run all tests and report all failures.
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Simon Shine, Erik Schierboom https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945
#!/usr/bin/env tclsh
set version 1.1.0
package require tcltest
namespace import ::tcltest::*
source "dnd-character.tcl"
proc fail_fast {} {
return [expr {
![info exists ::env(RUN_ALL)]
|| [string is boolean -strict $::env(RUN_ALL)]
&& !$::env(RUN_ALL)
}]
}
proc failed {} {
return [expr {$::tcltest::numTests(Failed) > 0}]
}
if {[fail_fast]} {
proc test args {
if {[failed]} {::tcltest::configure -skip *}
uplevel [list ::tcltest::test {*}$args]
}
}
proc cleanupTests {} {
set failed [failed]
uplevel 1 ::tcltest::cleanupTests
if {$failed} {exit 1}
}
if {$::argv0 eq [info script]} {
set cases {
dnd-1 "ability modifier for score 3 is -4" 3 -4
dnd-2 "ability modifier for score 4 is -3" 4 -3
dnd-3 "ability modifier for score 5 is -3" 5 -3
dnd-4 "ability modifier for score 6 is -2" 6 -2
dnd-5 "ability modifier for score 7 is -2" 7 -2
dnd-6 "ability modifier for score 8 is -1" 8 -1
dnd-7 "ability modifier for score 9 is -1" 9 -1
dnd-8 "ability modifier for score 10 is 0" 10 0
dnd-9 "ability modifier for score 11 is 0" 11 0
dnd-10 "ability modifier for score 12 is +1" 12 1
dnd-11 "ability modifier for score 13 is +1" 13 1
dnd-12 "ability modifier for score 14 is +2" 14 2
dnd-13 "ability modifier for score 15 is +2" 15 2
dnd-14 "ability modifier for score 16 is +3" 16 3
dnd-15 "ability modifier for score 17 is +3" 17 3
dnd-16 "ability modifier for score 18 is +4" 18 4
}
foreach {name description score modifier} $cases {
test $name $description -body {
dnd modifier $score
} -returnCodes ok -result $modifier
}
test dnd-17 "random ability is within range" -body {
set result true
for {set i 0} {$i < 10000} {incr i} {
set a [dnd ability]
if {$a < 3 || $score > 18} {
set result false
break
}
}
set result
} -returnCodes ok -result true
test dnd-18 "a character has the correct attributes" -body {
set character [dnd character]
lsort [dict keys $character]
} -returnCodes ok -result {charisma constitution dexterity hitpoints intelligence strength wisdom}
test dnd-19 "characteristics have the correct values" -body {
set character [dnd character]
dict with character {
expr {
3 <= $charisma && $charisma <= 18 &&
3 <= $constitution && $constitution <= 18 &&
3 <= $dexterity && $dexterity <= 18 &&
3 <= $intelligence && $intelligence <= 18 &&
3 <= $strength && $strength <= 18 &&
3 <= $wisdom && $wisdom <= 18 &&
$hitpoints == 10 + [dnd modifier $constitution]
}
}
} -returnCodes ok -result 1
cleanupTests
}
namespace eval dnd {
namespace export character ability modifier
namespace ensemble create
variable characteristics {
strength
dexterity
constitution
intelligence
wisdom
charisma
}
proc modifier {score} {
# floor() rounds towards -Inf
expr {int(floor(($score - 10) / 2.0))}
}
proc d6 {} {
expr {1 + int(6 * rand())}
}
proc ability {} {
set dice [list [d6] [d6] [d6] [d6]]
set sum [::tcl::mathop::+ {*}$dice]
set min [::tcl::mathfunc::min {*}$dice]
expr {$sum - $min}
}
proc hitpoints {constitution} {
expr {10 + [modifier $constitution]}
}
proc character {} {
variable characteristics
set character [dict create]
foreach c $characteristics {
dict set character $c [ability]
}
dict set character hitpoints \
[hitpoints [dict get $character constitution]]
return $character
}
}
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