Lua (pronounced LOO-ah, which means Moon in Portuguese) is a simple yet powerful, lightweight, fast, portable and embeddable scripting language. It is designed, implemented, and maintained by a team at PUC-Rio and is housed at LabLua.
Lua supports procedural, object-oriented, functional, data-driven programming and data description. It combines simple procedural syntax with powerful data description constructs based on associative arrays and extensible semantics. Lua is dynamically typed, runs by interpreting bytecode with a register-based virtual machine and has automatic memory management with incremental garbage collection, making it ideal for configuration, scripting and rapid prototyping.
Lua has been used in many industrial applications with an emphasis on embedded systems and games.
The home page for Lua is Lua.org. Enjoy!
(Taken from https://www.lua.org/about.html)
Help us explain this better! File a GitHub issue at https://github.com/exercism/lua/issues if you have suggestions, or submit a patch with improvements to the https://github.com/exercism/lua/blob/master/docs/ABOUT.md file.
If you've downloaded the command-line client and have Lua installed on your machine, then go ahead and fetch the first problem.
exercism fetch lua
In order to be able to submit your solution, you'll need to configure the client with your Exercism API key.
exercism configure --key=YOUR_EXERCISM_KEY
When you've written a solution, submit it to the site. You'll have to configure the command-line client with your exercism API key before you can submit.
exercism submit PATH_TO_FILE