Add new Haskell exercises
One of the easiest ways to add new exercises to the Haskell track is to translate them from other language tracks on Exercism. This page lists all of the problem specifications in the common pool of exercises which have not yet been implemented in Haskell.
The icon links to the language-independent description of the problem.
The icon links to the canonical test data.
We also link to all the implementations of each exercise in other languages, which you can use for inspiration.
Once you've picked an exercise, follow the instructions in this guide and submit your pull request to the Haskell track repository on GitHub.
Implement a binary search algorithm.
Create a sentence of the form "One for X, one for me."
Take a nested list and return a single list with all values except nil/null
A data structure that uses a single, fixed-size buffer as if it were connected end-to-end.
Determine if a number is an Armstrong number
Implement a basic reactive system.
For want of a horseshoe nail, a kingdom was lost, or so the saying goes. Output the full text of this proverbial rhyme.
Count the rectangles in an ASCII diagram.
Tally the results of a small football competition.
Variable Length Quantity
Implement variable length quantity encoding and decoding.
To try and encourage more sales of different books from a popular 5 book series, a bookshop has decided to offer discounts of multiple-book purchases.
Diffie-Hellman key exchange.
Given two buckets of different size, demonstrate how to measure an exact number of liters.
Refactor a Markdown parser
Search a file for lines matching a regular expression pattern. Return the line number and contents of each matching line.
Generate musical scales, given a starting note and a set of intervals.
Create a program to solve a word search puzzle.
Implement various kinds of error handling and resource management
Implement rational numbers.
Write a Domain Specific Language similar to the Graphviz dot language
Refactor a tree building algorithm.
Score a single throw of dice in the game Yacht
Implement the logic of the hangman game using functional reactive programming.
Refactor a ledger printer.
Report network IO statistics