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exercism fetch csharp robot-name

Robot Name

Manage robot factory settings.

When robots come off the factory floor, they have no name.

The first time you boot them up, a random name is generated in the format of two uppercase letters followed by three digits, such as RX837 or BC811.

Every once in a while we need to reset a robot to its factory settings, which means that their name gets wiped. The next time you ask, it will respond with a new random name.

The names must be random: they should not follow a predictable sequence. Random names means a risk of collisions. Your solution must ensure that every existing robot has a unique name.

Submitting Exercises

Note that, when trying to submit an exercise, make sure the exercise file that you're submitting is in the exercism/csharp/<exerciseName> directory.

For example, if you're submitting bob.cs for the Bob exercise, the submit command would be something like exercism submit <path_to_exercism_dir>/csharp/bob/bob.cs.

Source

A debugging session with Paul Blackwell at gSchool. http://gschool.it

Submitting Incomplete Solutions

It's possible to submit an incomplete solution so you can see how others have completed the exercise.