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exercism fetch csharp hangman

Hangman

Implement the logic of the hangman game using functional reactive programming.

Hangman is a simple word guessing game.

Functional Reactive Programming is a way to write interactive programs. It differs from the usual perspective in that instead of saying "when the button is pressed increment the counter", you write "the value of the counter is the sum of the number of times the button is pressed."

Implement the basic logic behind hangman using functional reactive programming. You'll need to install an FRP library for this, this will be described in the language/track specific files of the exercise.

Hints

This exercise requires you to work with events. For more information, see this page .

Submitting Exercises

Note that, when trying to submit an exercise, make sure the exercise file that you're submitting is in the exercism/csharp/<exerciseName> directory.

For example, if you're submitting bob.cs for the Bob exercise, the submit command would be something like exercism submit <path_to_exercism_dir>/csharp/bob/bob.cs.

Submitting Incomplete Solutions

It's possible to submit an incomplete solution so you can see how others have completed the exercise.